“Writing About Gaming: Game Studies as Social Practice” begins with the assumption that video and computer games, like works of art, literature, and film, are worth writing about. Rather than debate whether video games are “art” – in other words, whether they can be more than entertaining distractions from more worthwhile activities – we will consider what we as players and writers can say about them, do with them, and learn from them. Art can and does change the way people think and act. Writing about art can enhance the good changes and mitigate the bad ones. Therefore, the perspectives that we will take together will be critical, exploratory, socially and politically aware, inclusive, and creative. Games will be played in class. Collective and independent research, note-taking, reading, interneting, study, text-based dialogue, focused recreation, unexpected detours, concept-mapping, and guided discussion will all take place.