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最終更新日:2024年4月22日

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グローバル教養科目(Writing About Gaming: Game Studies as Social Practice)

Writing About Gaming: Game Studies as Social Practice
“Writing About Gaming: Game Studies as Social Practice” begins with the assumption that video and computer games, like works of art, literature, and film, are worth writing about. Rather than debate whether video games are “art” – in other words, whether they can be more than entertaining distractions from more worthwhile activities – we will consider what we as players and writers can say about them, do with them, and learn from them. Art can and does change the way people think and act. Writing about art can enhance the good changes and mitigate the bad ones. Therefore, the perspectives that we will take together will be critical, exploratory, socially and politically aware, inclusive, and creative. Games will be played in class. Collective and independent research, note-taking, reading, interneting, study, text-based dialogue, focused recreation, unexpected detours, concept-mapping, and guided discussion will all take place.
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時間割/共通科目コード
コース名
教員
学期
時限
7V0101027
FGL-GL3127S3
グローバル教養科目(Writing About Gaming: Game Studies as Social Practice)
ハンセン キャサリン
S1 S2
木曜4限
マイリストに追加
マイリストから削除
講義使用言語
英語
単位
2
実務経験のある教員による授業科目
NO
他学部履修
開講所属
グローバル教育センター
授業計画
Topics that will be covered include: -Gaming as a branch of the humanities -Aesthetics and “Aesthetic” -Gaming history and genres -Ideology -Story, narrative, and “world” -Vocabularies of gaming (e.g. “side quest,” “lore,” “speedrunning,” “bosses,” “loot”) -Experiential and affective vocabularies (e.g. “saving,” “respawning,” “lives,” “crafting,” “leveling up,” “grinding,” varieties of anxiety, acquisitiveness, fear, curiosity) -Social and interpersonal vocabularies (e.g. “NPCs") -Social aspects of gaming (communities, relations, performances and self-performances, wikis and walkthroughs, modding, franchises) -Ontology (what objects, beings, and types of action populate the game?), phenomenology (what kinds of embodiment, movement, and sensory processing and feedback does it make possible?), and epistemology (how is knowledge produced, withheld, awarded, used) -“Poetics of space” (what sensations, experiences, actions are possible within which locations)? Types of spatial experience and organization (dungeons, “secret areas,” levels) -Gameplay and game praxis (movement systems, physics, point of view, controls, puzzle-solving, combat systems, structures of reward)
授業の方法
Mini-lectures followed by collective inquiry and discussion. We will mostly be using Google Classroom and Google Docs.
成績評価方法
【Please note that this course uses a five-point grading scale of A+, A, B, C, or F(Fail).】 There will be NO single-authored “final essay” or “final presentation” deliverable at the end of this course, and no exam. Instead, you will be evaluated on the basis of your continuing contributions to in-class writing and discussion, and of your written contributions to our final class project: a “creative and critical guide” for writing and thinking about gaming as art and social practice.
教科書
All required readings will be provided by the instructor via Google Classroom.
参考書
None, but please be sure you bring a laptop to class, and/or a tablet with a keyboard. In some cases, it may be useful to have one “research device” (e.g. a laptop) and one “gaming device” (e.g. a tablet, a phone, a Switch).
履修上の注意
【If the number of students enrolling in this course exceeds 20, there may be a selection process. Instructions for the selection process will be given in the first class, so if you are interested in taking this course, please be sure to attend the first class.】 The course will be conducted in English. Although the instructor endorses language-mixing and “trans-languaging” in class, the instructor will communicate, in principle, in English. Those with the ability to participate in class and group discussions, follow lectures, and read academic and other materials in English will get the most out of the course. However, all levels of English competency are welcome. A prior interest in computer and/or console gaming is welcome but not essential, and you are not required to own or use any particular console or platform. In principle, up to 20 students will be permitted to register. If more than 20 students come to the first class, instructors make a selection (criteria will be announced in class).