Apr. 20: Introduction, Rasterization in 2D
Apr. 27: Parametric curves/surfaces, polynomial
May 7: Coordinate transformation, Affine, homography transformation
May 11: Rasterization, graphics pipeline, depth buffer method, simple shading
May 18: Guest lecture by Sei Imai
May 22: Spatial data structure (BVH, Kd-tree, Octree)
May 25: Implicit modeling, Ray Marching, Volume Rendering
Jun. 8: Monte-Carlo integration, Anti-aliasing, Gaussian splatting
Jun. 15: Ray Casting 1, Material models, Rendering equation,
Jun. 22: Ray Casting 2, Advanced Monte Carlo integration
Jun. 29: Optimization
Jul. 6: Laplacian mesh deformation
Jul. 13: Differentiable Rendering