Apr. 8: Introduction, Rasterization in 2D
Apr. 15: Parametric curves / surfaces, polynominal
Apr. 22: Coordinate transfrormation, Affine, homography transformation
May 7: Graphics Pipeline 1, depth buffer method, shading
May 13: Graphics Pipeline 2, shadow, anti aliasing
May 20: Ray Casting 1, spatial data structure
May 27: Ray Casting 2, Rendering equation, Monte Carlo integration
June 3: Character animation, Linear blend skinning
June 10: Guest lecture by Dr. Rex West
June 17: Optimization, Inverse kinematic
June 24: Laplacian mesh deformation
July 12: Grid-based Fluid Ⅰ, Poisson equation
July 8: Grid-based Fluid Ⅱ, Stam fluid