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Liberal Arts for Advanced Students I

Creative Industries in Japan
This course will critically examine the rise of creative industries in Japan, especially from anthropological perspectives, with a special emphasis on animation (anime). With the market competitiveness of goods and services increasingly depending less on price and more on the added value of creativity, creative industries have been boosting their role in the global economy, as well as in national economies. How can we understand the rise of creative industries in Japan? How and why does it matter to Japan, Asia and the world? The first half of this course will be devoted to providing an overview of the key features of creative industries, including their definition, key sectors, organisations, labour practices and policies. In the second half of the course, we will focus on Japanese animation (i.e., anime) as one of the most prominent examples of the rise of creative industries in ― and beyond ― Japan. In doing so, throughout the course we will primarily refer to the anthropological literature on creative industries/anime. By successfully completing this course, students will be able to broaden their intellectual cognisance of the debates surrounding creative industries in general, and anime in particular.
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時間割/共通科目コード
コース名
教員
学期
時限
08X0004
FAS-XA4A04L3
Liberal Arts for Advanced Students I
三原 龍太郎
S1 S2
集中
マイリストに追加
マイリストから削除
教室
講義使用言語
英語
単位
2
実務経験のある教員による授業科目
NO
他学部履修
開講所属
教養学部
授業計画
1. Introduction 2. Definition of a creative industry 3. What is creativity? 4. How can we manage creativity? 5. Labour practices in creative industries 6. Cultural intermediaries 7. Creative industry policies 8. Doing fieldwork in creative industry sectors 9. Anime: why does it matter? 10. Creativity in anime 11. The anime business 12. Labour practices in the anime sector 13. Anime in Asia 14. Anime policy 15. Concluding thoughts
授業の方法
The course will be presented in a lecture format; however, the instructor intends to make the sessions highly interactive. Student participation in each session is strongly expected, as the instructor will actively ask questions and seek comments from the students during the lectures.
成績評価方法
Class Contribution (e.g. participation in discussions): 20% Essay (final paper): 80% The topic(s) of the paper will be announced during the course
教科書
There will be no textbook for this course.
参考書
Becker, Howard. 1982. Art Worlds. Berkeley, CA: University of California Press Caves, Richard. 2000. Creative Industries: Contracts between Art and Commerce. Cambridge, MA: Harvard University Press Condry, Ian. 2013. The Soul of Anime: Collaborative Creativity and Japan’s Media Success Story. Durham, NC: Duke University Press Napier, Susan. 2005. Anime: From Akira to Howl’s Moving Castle. New York, NY: Palgrave
履修上の注意
There are no prerequisites for this course. However, undergraduate-level knowledge of creative industries, anime and/or Japanese studies is an advantage.